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Robin.: "Did you expect the 'hold R2 to hold hands' clip in the trailer to become as popular as it did?" Since then, we started developing a relationship with them."
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Jae.: "It’s a long story, but we got a chance to show off our demo to the team at Sony and they liked the demo. Robin.: "How did you get featured in State of Play?" Jae.: "The biggest help that I am getting outside of what I can do are dialogue writing and environment art in the game at the moment!" Robin.: "What does the team help you with when it comes to making the game?" Jae.: "There is a team helping me on this project." Robin.: "Do you have a team helping you or is this all a one-man job?" However, I really believed in the game I wanted to make." Jae.: "I would be a lie if it was not scary. Robin.: "Was it scary quitting your job to start working on Eternights?" Jae.: "Before Eternights, I worked on Sky as an engineer and on Legend of Runeterra as an artist." Robin.: "Is this your first game or have you made other games before?" Robin.: "Where did the name 'Eternights' come from?" So without further ado, let's get on to the interview! I'm impressed with the progress mad so far and after seeing them featured on State of Play, I just had to interview the creator! Do to a busy schedule, this will be done similarly to my interview with 2LeftThumbs where I sent him batches of questions. Recently I got the chance to interview Jae Yoo of Studio Sai, the creators behind the upcoming indie game "Eternights." This hack-and-slash, Persona-inspired game recently had the honor of being featured in Sony's State of Play livestream event, and in my opinion it was certainly a stand-out in that crowd! I first saw in-progress clips of this game back in 2020 and have followed the game on and off since then.
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